Cursed Treasure: Level Pack
- Genre Board games
- Players 1
- Session 5 min
- Price Free
- Updated
In most tower defense games the monsters are the enemy. Cursed Treasure flips that around. You play the evil side, and the creatures walking down the dirt road are would-be heroes in armour who want the glittering gems piled in your cave. They do not need to reach an exit to hurt you; they reach the cave, grab one gem each and try to carry it all the way back to where they came in. Kill a thief on the way out and the gem drops on the road, waiting for the next one to pick up. Lose them all and the map is lost, but if even a single gem is still yours when the last wave is beaten, the level counts as won. The Level Pack is IriySoft's 2011 follow-up to the original game, sponsored by Not Doppler, with 15 maps, 21 achievements and a skill tree tied to a profile. What sets it apart is the terrain. Each of the three basic towers can only stand on its own kind of ground, so the shape of the grass, snow and rock patches decides your whole plan before a single enemy shows up.
| Left click a tower icon | Pick a Den, Crypt or Temple from the bottom right panel, then click a matching tile |
|---|---|
| Click a tower | Open its window, see its range and spend experience on the next level when the UP sign appears |
| Spell buttons | Cut Out, Frenzy and Meteor use mana; click one, choose a target, click again |
| ATTACK or Space | Call the next wave early |
| Double arrow | Speed the game up |
How to play Cursed Treasure: Level Pack
- Choose Start Game, then New Game in one of three profile slots and type a name with the keyboard. That profile keeps your levels, experience and skills.
- Pick level 1. A tutorial walks you through the basics; read it once or press Skip.
- Build a Den on grass, a Crypt on snow or a Temple on rock, next to the road. Forest tiles stay blocked until you clear one with Cut Out. A high ground tile takes any tower and gives it extra range.
- Press ATTACK to release wave 1. Towers shoot by themselves and every kill pays gold for the next tower.
- Keep at least one gem out of enemy hands until the final wave, then spend your earned experience on Skills between maps.
Tips
- Tower prices go up as you build. The first one costs 100 gold; the next of the same kind already costs more, so place early towers where the road bends.
- Put one tower close to the cave mouth. Thieves walking back with a gem pass it twice, and one caught right at the entrance drops its prize before carrying it anywhere.
- A tower on a mana pool tile raises mana income, which pays for Meteor during a big wave.
- Champions can carry a gem on their own and soak up a lot of fire. Save Frenzy for the moment one comes into range.
Questions about Cursed Treasure: Level Pack
Is this the original Cursed Treasure?
No, it is the Level Pack: a separate release with new maps built on the same rules. The original first game is a different file.
Can I play it on a phone?
Building and spells are all mouse clicks, but creating a profile needs a typed name and the icons are small. A computer with a keyboard and mouse is the reliable choice.
Why can't I build a tower here?
Each basic tower needs its own ground: Den on grass, Crypt on snow, Temple on rock. Forest tiles take nothing until Cut Out clears them, and only high ground accepts all three.
When is a level won?
When the last wave is over and at least one gem is still yours, whether it sits in the cave or lies dropped on the road.





